The Simpsons Road Rage Full Game

For The Simpsons: Road Rage on the Game Boy Advance, GameFAQs has 2 FAQs (game guides and walkthroughs), 2 cheat codes and secrets, 9 reviews, 19 critic reviews, and 77 user screenshots.

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I slagged the Xbox version of Road Rage a couple issues ago, not for its blatant plagiarism of Crazy Taxi, but rather for its many gameplay issues. I kept my expectations low going into the GameCube version this month and saved myself the disappointment. This is the exact same game as its Xbox and PS2 counterparts, which means you'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). What's worse is that RR still has very little in the way of depth. Like CT, the object is to make some dough by driving the denizens of Springfield around town. The faster you truck, the bigger the buck. But man, did these cats miss the point of CT or what? RR doesn't reward you for weaving through traffic, pulling off jumps or causing near-misses. In fact, there isn't much technique here at all. Leave out these moments of skill and all you've got is a very bland rip-off starring the cast of our most beloved animated series. Sorry Simpsons fans, this is not the game it could have been.

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The Simpsons Road Rage (c) THQ
Game Boy Advance
50%
Monday, September 15th, 2003 at 05:38 PM

The Simpsons Road Rage Full Game Online


The Simpsons Road Rage Full Game Download

By: Lawrence Wong

The Simpsons, like other cartoon franchises, is difficult to adapt to a game format. In action, Matt Groening's series has no gaming action at all. It doesn't involve beating people up. It doesn't involve any repeatable action. We get our laughs when it parodies and puns on things in motion in our own lives. Developers can only try to leverage by confining themselves to a specific genre. But even then, it doesn't always work. The only half-fun Simpsons game I recall myself were the arcade ones, but they only used the Simpsons as images for a side-scrolling fighting game.

The Simpsons Road Rage is like it’s other console counterparts, a game that is inspired completely by Crazy Taxi or, if you will, the taxi part of the Grand Theft Auto series. The game allows you to assume drivers based on characters from the show, like Bart or Homer. You'll pick up a variety of passengers based on the lesser characters of the show. This variety translates poorly to the Road Rage mode, where you are tasked to deliver passengers to specific areas in Springfield. The less time you spend delivering your passenger to his or her destination, the more time you get tacked on to the time remaining in total. Once that time elapses, your accrued cash is calculated and if you qualify, new drivers and maps will be revealed. So in the end, it doesn't really matter who you're driving. It could be characters from King of the Hill or Futurama for that matter.

The characters will only come into play when you deal with the Performance driving mode. This is where you will have to do stunts and tricks depending on your passenger's appetite. Some will want you to perform hops, while others might ask you to kiss a few bumpers. Perhaps some mini-games could have been thrown in to cater to each driver or passenger.

The Simpsons Road Rage suffers in its translation to the Game Boy Advance. While the Xbox version might have made it to the Platinum series, it doesn't mean the game was very well received. Neither was it very sophisticated. I'm not sure why the Game Boy Advance is so rudimentary compared to the other consoles. My primary complaint revolves around the buildings. There are too many flat sprites and destinations are nothing more than flashing patches of pavement. The game at least maintains the overall color-happy look of The Simpsons cartoons.

My biggest complaint about the game is not the outdated looks, not the reliance on Mode 7 racing, not even the fact that some of the action can be repetitive and the whole game is a knockoff of Crazy Taxi. It's the password save. It's tedious, it's unnecessary, and with so little in terms of sound cues and graphical complexity, it's beyond me why a battery save couldn't be fit into the cartridge.

I really like The Simpsons. I like the characters that Matt Groening creates. I like the irony and the parodies on the real world. Heck, I even bought Sierra's release of Futurama just to delude myself that Futurama lives on after Fox's cancellation of it. I'm a fan of this stuff because it is sophisticated and smart in its humor. This game isn't sophisticated, nor is it smart. The whole genre of Crazy Taxi was worked in successfully as a sub-game of Grand Theft Auto. In my mind, that sub-game was more fun than this one because of the whole living city backdrop, and for those developers, it probably wasn't a focal point of all their creative energies. The Simpsons can only get this game's engine started. To get it moving along, it'll need something else that just can't be found in the Game Boy Advance version.

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Rating
50%