Simpsons Road Rage Gameplay

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I slagged the Xbox version of Road Rage a couple issues ago, not for its blatant plagiarism of Crazy Taxi, but rather for its many gameplay issues. I kept my expectations low going into the GameCube version this month and saved myself the disappointment. This is the exact same game as its Xbox and PS2 counterparts, which means you'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). What's worse is that RR still has very little in the way of depth. Like CT, the object is to make some dough by driving the denizens of Springfield around town. The faster you truck, the bigger the buck. But man, did these cats miss the point of CT or what? RR doesn't reward you for weaving through traffic, pulling off jumps or causing near-misses. In fact, there isn't much technique here at all. Leave out these moments of skill and all you've got is a very bland rip-off starring the cast of our most beloved animated series. Sorry Simpsons fans, this is not the game it could have been.

Simpsons Road Rage Gameplay

Simpsons Road Rage Multiplayer

Jan 14, 2002  Graphics The Simpsons Road Rage opens to a full-motion video of the Simpsons in 3D which actually looks much like the 3D rendered Homer in the Halloween Simpsons special from years ago. Sure enough, the rest of the game proves just as fancy. Dec 08, 2001  Outlook The Simpsons Road Rage should make players laugh while they pick-up fares and drop them off across town, but it just can't keep up the same kind.